Drawing office
Guides to big worlds
Practical notes on reading maps, climbing towers and deciding when to fast travel.
Note 01How to read an open-world mapFog, towers, fragments and markers: what each kind of map is telling you.
Note 02Towers, viewpoints and why games make you climbThe climbing tower is the most famous idea in open-world design. Here is how it works and how to enjoy it.
Note 03Fast travel: when to use it and when to rideFast travel saves time. Riding finds stories. A simple way to balance both.